hoi4 land doctrine guide

hoi4 land doctrine guide

Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Also lets you abuse planning bonus. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Especially for those of the players that value diversity of units, rather than focus on any of their types. Great in difficult terrain, weather, and low supply areas. We will cover all the doctrines in order. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Air is far simpler than this flow chart makes it out to be. In almost all cases, I encourage you to use try Carrier variant airframes. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". Every doctrine is decent if used right. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Germany. HALLER'S DEFEAT. That is YOUR PLAY STYLE. Extensive planning and preparation before engaging in battle is the key to success. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. It has amazing offense capabilities but weak on defense. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Signal companies, recon, etc. Strategy game enthusiast, especially Paradox titles and the Civilization series. Its bonuses primarily apply to planning, although it has some minor boosts for infantry. Well done! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Espaol - Latinoamrica (Spanish - Latin America). Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. Baldurs Gate 3 Real Time Combat Will Never Happen! Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. All rights reserved. All trademarks are property of their respective owners in the US and other countries. This is a more challenging area. Dispersed Support or Integrated Support?This pretty much adds up either way. It is only visible to you. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. Why Do People Like Play Job Simulation Games. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. 153. r/hoi4. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. This a guide that explains how the 3 types of doctrine work and what's the best pick. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. managed to stop their advance but unsure for how long. The AI seems most likely to take this doctrine - especially AI Spain. Sorry, we've got no plans for mobile versions of this game guide. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. @the Pagan today (before the rework of combat width etc) superior firepower. When the enemy is bereft of organization, he will be destroyed in short order. Cookie Notice Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. Ahh, it's always nice to get another perspective on the doctrines. Therefore this is the best choice for winning land battles. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. Construction 1 is done, proceed with Superior Firepower. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. It emphasized high concentrations of force at one point to break an enemies defensive line. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. The historical land doctrine is very good for Japan. Land doctrines are technology trees that allow you to specialize the strategies your army uses. "A quote is easy to forge" - Julius Caesar. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. It sits amid orchards and fields about two miles from the south bank of Yakima River. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. The immersion reason is that manual controls would be overriding the "plan. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. However, if you are losing badly, pick the desperate defense path. Only the integrated/disintegrated support techs affect artillery. Recommended for UK and Italy. CLEARING THE LAND. Doctrines are meant to be something you develop overtime during the war (game). It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. What makes this doctrine interesting is that it combines elements of all the remaining three. About The Author Lucky Boop I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. JavaScript is disabled. Therefore mobile warfare is the best land doctrine. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Personally, I would take Superior Firepower. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. It is generally an Infantry and Manpower focused Doctrine. Privacy Policy. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. New comments cannot be posted and votes cannot be cast. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Depending on the tree, there are various variants available, and they exclude each other. Painted by famed Western artist Fred Oldfield, the mural portrays a HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion.

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